BRAXOR THE PIT FIGHTER
DragonsArena Champion and Gladiator
"I have killed a hundred opponents. I have lost count of my scars. But I have never lost my pride. That, they cannot take.""
Identity
- Residence
- The Crimson Pit, various fighting arenas
- Civilization
- Dragons
Appearance
• Physical: Braxor's scales are scarred and battered, the red of dried blood rather than flame. He is heavily muscled—85 feet of combat-honed power—with wings bearing the brands of various arenas. His eyes are hard and cold. • Clothing: He wears minimal armor—just enough to make fights entertaining—decorated with the teeth of defeated opponents. • Distinguishing Marks: His body is covered in scars, each with a story. His left eye is missing, replaced by a magical prosthetic that glows red.
Relationships
- Family - Unknown—he was taken too young to remember
- Allies - Other fighters who respect his skill, a few sympathetic trainers, a Drakonian abolitionist working to free him
- Rivals - Up-and-coming fighters who want his title, arena masters who fear his popularity
Personality
- Traits: Brutally practical, surprisingly intelligent about combat, deeply cynical, protective of weaker fighters
- Mannerisms: Assesses everyone as a potential opponent, trains constantly, speaks in short sentences
- Voice: Gravelly and harsh, with the rhythm of someone who has taken too many hits to the head
Backstory
Braxor was captured as a hatchling and raised in fighting pits, taught that his only value was in combat. He has fought his way to the top of the gladiatorial circuit, becoming the most famous (and most exploited) fighter in Landorya. He dreams of freedom but doesn't know what he would do with it.
Daily Life
Braxor trains, fights in scheduled bouts, recovers from injuries, and navigates the politics of the fighting circuit. He is technically a slave, owned by the arena masters, though his fame gives him some privileges.
Secret
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Story Hooks
- 1 The party is hired to throw a fight against Braxor (or bet on him) as part of a gambling scheme
- 2 Braxor asks the party to help him escape—or to help him change the system from within