Timeline

The chronicles of Landorya span millennia, from the creation of the world to the current age. 68 recorded events across 13 eras.

The Creation / Dawn of Landorya

5 events

Emergence of the Celestials

The primal beings of Time, Space, Matter, Energy, and Thought arise from the cosmic void and begin shaping reality. Source: History - “The Celestials' Emergence”.

Celestials* **

Shaping of Landorya

The Celestials mold continents, oceans, mountains (the Celestial Mountains) and forests (the Eldar Forest), infusing the world with raw magic. Source: History - “Creation of the Landscapes”.

Celestials* **

Formation of the Elemental Planes

Pure realms of Earth, Air, Water, and Fire are created, each a reservoir of primal energy. Source: History - “The Elemental Planes are formed”.

Elementals* **

Birth of the Elder Races

Dragons, Fey, and Elementals are forged as reflections of the Celestials, each given stewardship of a domain. Source: History - “First Inhabitants”.

DragonsFeyElementals* **

Bestowal of Magic upon the Elder Races

The Celestials teach each Elder Race its own magical tradition (Draconic, Sylvan, Elemental). Source: History - “Celestials bestow the Elder Races with the knowledge of magic”.

All Elder Races* **

Age of the Celestials

2 events

Celestial Concord

A period of perfect harmony where the Celestials directly guide all beings; cities of crystal float in the sky. Source: History - “The first era of harmony”.

CelestialsElder Races* **

First Great Celestial Conflict (The Schism’s Seed)

Minor philosophical disputes among Celestials over mortal use of magic begin; foreshadows later war. Source: History - “A great disagreement arises among the Celestials”.

Celestials* **

Rise of the Elder Races (Dragons, Fey, Elementals)

4 events

Dragon Empire of Aurixia

Dragons establish soaring eyries and hoards, dominate the high places. Source: History - “Dragon Empire of Aurixia”.

Dragons* **

Fey Court of the Eternal Twilight

Fey carve hidden glades and construct the Fey Gateways, becoming masters of illusion and nature magic. Source: History - “Fey Court of the Eternal Twilight”.

Fey* **

Elemental Kingdoms of the Deep Earth

Elementals build the Elemental Forges, anchoring the balance of primal forces. Source: History - “Elemental Kingdoms of the Deep Earth”.

Elementals* **

Legends of the Dragonscale Thrones, Fey Gateways, Elemental Forges

Artifacts that will later shape mortal wars. Source: History - “These civilizations leave behind legends, artifacts, and ruins”.

All Elder Races* **

The Five Ancient Civilizations

5 events

Talamhari

Masters of arcane-technological synthesis; create the first crystal conduits for ley-line power. Source: “The Five Ancient Civilizations”.

Talamhari* **

Zephyrians

Harness wind magic; build floating sky-cities that later become the Shattered Isles. Source: “The Five Ancient Civilizations”.

Zephyrians* **

Pyrakians

Forge fire-forged weapons and the Staff of the Archmage; their smiths become legendary. Source: “The Five Ancient Civilizations”.

Pyrakians* **

Oceara

Command sea magic; construct the first deep-sea citadels and the Orb of Elemental Dominion. Source: “The Five Ancient Civilizations”.

Oceara* **

Order of Starlight

Astronomers and Celestial mages; map the heavens and create the first celestial wards. Source: “The Five Ancient Civilizations”.

Order of Starlight* **

Emergence of the Younger Races (Dawn of Diversity)

5 events

Creation of Humans

Formed from earth clay and wind breath; gifted with free will. Source: “Humans are created last”.

Humans* **

Creation of Elves

Born from star-song and forest whispers; attuned to natural magic. Source: “Elves, graceful and long-lived”.

Elves* **

Creation of Dwarves

Forged from mountain bones and forge heat; become master craftsmen. Source: “Dwarves, strong and steadfast”.

Dwarves* **

Creation of Orcs, Halflings, Gnomes

Each receives distinct strengths and destinies. Source: “Other races, such as the Orcs, the Halflings, and the Gnomes”.

OrcsHalflingsGnomes* **

First Contact Between Elder and Younger Races

Trade routes open; occasional skirmishes over resources. Source: “The first interactions… range from peaceful trade… to violent conflict”.

All* **

Age of Magic: The Rise of the Arcane

5 events

Founding of Arcanum Majoris

The premier school of high magic, attracting scholars from every race. Source: “The first great schools of magic are founded”.

HumansElvesDwarves +1

Founding of the Celestial Academy

Dedicated to studying Celestial Magic; later becomes a flashpoint for the Celestial Schism. Source: “The first great schools of magic are founded”.

AerielsCelestial Order* **

Founding of the Elemental Collegium

Focuses on elemental theory and the creation of the Elemental Forges. Source: “The first great schools of magic are founded”.

ElementalsDwarves* **

Creation of the Staff of the Archmage & Orb of Elemental Dominion

Powerful artifacts that later fuel wars. Source: “Powerful and dangerous artifacts”.

PyrakiansOceara* **

Rise of Otherworldly Entities

Demons, angels, and planar beings begin to meddle in mortal affairs, attracted by the growing magical flux. Source: “The increasing use of magic also attracts the attention of otherworldly entities”.

Various* **

The War of the Heavens: The Celestial Schism

5 events

Celestial Factional Dispute

One faction advocates open sharing of Celestial Magic; the other demands strict containment. Source: “A great disagreement arises among the Celestials”.

Celestials* **

Open Celestial War

Divine beings take mortal avatars; the Aeriels side with the “Open” faction, the Celestial Order with the “Contain” faction. Source: “The war spills over into Landorya”.

AerielsCelestial Order* **

Mortal Involvement

Elder and Younger Races choose sides; the Dragon Empire backs the “Open” faction, the Order of Starlight backs the “Contain” faction. Source: “The Elder and Younger Races are drawn into the conflict”.

DragonsOrder of Starlight* **

Banishing of the Defeated Celestials

The losing Celestial faction is expelled from the mortal plane, leaving behind the Shattered Isles, the Blasted Lands, and the Forbidden Realms. Source: “The losing faction… is defeated and banished”.

All* **

[CONFLICT] Chronology Discrepancy

Some later texts place the banishment 500 years earlier; this timeline follows the majority consensus of the “Chronicles of the Old Kingdom”.

The Age of Strife: The Sundering of Nations

4 events

Fragmentation of Empires

The Human Empire of Azaria, the Elven Kingdom of Sylvanos, and the Dwarven Holds of the Iron Mountains rise, but soon splinter into rival states. Source: “Great empires rise and fall”.

HumansElvesDwarves* **

Regulation of Magic

In response to the Celestial War’s devastation, magical guilds impose strict controls; dark magic is outlawed. Source: “The use of magic becomes increasingly regulated and feared”.

All* **

Rise of Dark Magic & Necromancy

Secret cults begin experimenting with forbidden arts, spawning undead hordes. Source: “The rise of dark magic and necromancy leads to… undead hordes”.

Outcasts* **

Heroes & Villains Emerge

Figures such as the first Archmage of Aurixia and the Necromancer King of the Blasted Lands shape the era’s narrative. Source: “Heroes and villains emerge”.

HumansOutcasts* **

The Age of Exploration: The Discovery of New Lands

3 events

Great Sea-Voyages

Explorers chart the Sapphire Sea, discovering the spice islands and the Sunset Mountains’ gold veins. Source: “Discovery of new lands and resources”.

HumansElvesDwarves* **

First Contact with Naga, Lizardfolk, Sphinxes

New races are encountered; trade routes are opened. Source: “New races and cultures are encountered”.

HumansNagaLizardfolk +1

Rise of Piracy & Plagues

The high seas become contested; exotic diseases spread to inland cities. Source: “The Age of Exploration also brings new dangers”.

All* **

The Age of Enlightenment: The Pursuit of Knowledge

4 events

Founding of the Grand Library of Solaria

Central repository of magical and scientific lore. Source: “Great libraries, universities, and centers of learning are established”.

HumansElvesDwarves* **

Invention of Airships & Clockwork Automatons

Technological breakthroughs blend with arcane theory. Source: “Development of airships, … clockwork automatons”.

DwarvesAeriels* **

Inter-Racial Scholarly Collaborations

Joint research projects on rune-craft, celestial navigation, and elemental synthesis. Source: “Scholars, philosophers, and scientists seek to unravel the mysteries”.

All* **

Ethical Debates over Celestial Magic

Philosophers argue the morality of resurrecting lost Celestial arts. Source: “The pursuit of knowledge also raises new ethical and moral questions”.

MystaransCelestial Order* **

The Age of Upheaval: The Return of Ancient Powers

6 events

Unsealing of the Fractal Labyrinth

A magical anomaly appears in Mystara, warping reality. Source: “The Fractal Labyrinth appears”.

Mystarans* **

Echoes of the Ancients

Deep-sea vibrations awaken a forgotten civilization; massive ruins rise from the ocean floor. Source: “Strange, haunting echoes… ancient structures emerge”.

NereidsMystarans* **

Shattered Skies Cataclysm

A cosmic fracture creates floating islands and destabilises gravity, threatening the Aeriels. Source: “A massive… event causes the very fabric of the sky to crack”.

Aeriels* **

Unbound Menagerie Incident

A Sylvan Elf mage’s hybrid-creature garden escapes, spreading chaotic hybrids across the Eldar Forest. Source: “The Unbound Menagerie”.

Sylvan Elves* **

Rise of the Nameless Hierophant

A desert philosopher gains a following, blending Celestial mysticism with Drakonian might, destabilising political structures. Source: “The Nameless Hierophant”.

Desert ScholarsDrakonians* **

Weakening of Planar Barriers

The banished Celestials’ lingering echo and the Fractal Labyrinth together thin the veil between worlds, allowing demons and angels to slip through. Source: “Barriers between the planes begin to weaken”.

All* **

The Ten Great Civilizations

10 events

Celestial Order

Neutral mediators; keep the remaining celestial wards. *Source:* Interracial Relations - “Celestial Order often serves as mediators”.

Aeriels

Star-watchers; practice celestial magic; heavily involved in the Shattered Skies response. *Source:* Interracial Relations - “Aeriels remain aloof… intervene if they foresee a major threat”.

Sylvan Elves

Guardians of the Eldar Forest; central to the Unbound Menagerie crisis. *Source:* Interracial Relations - “Sylvan Elves have a close alliance with the Eldorians”.

Drakonians

Dragon-bonded warriors; key players in the Celestial Schism and later in the Hierophant’s militarised cult. *Source:* Interracial Relations - “Drakonians are often seen as aggressive”.

Frostborn

Rune-crafters; provide runic wards against the Fractal Labyrinth. *Source:* Interracial Relations - “Frostborn have a strong alliance with the Eldorians”.

Eldorians

Master craftsmen; trade metalwork with many races. *Source:* Interracial Relations - “Eldorians trade in high-quality metalwork”.

Mystarans

Prophetic scholars; first to study the Fractal Labyrinth and the Echoes of the Ancients. *Source:* Interracial Relations - “Mystarans are enigmatic… sought after for prophetic abilities”.

Islanders

Sea-traders; crucial for supplying the floating islands after the Shattered Skies. *Source:* Interracial Relations - “Islanders are the primary sea traders”.

Nereids

Water-spirit guardians; lead the investigation of the oceanic echoes. *Source:* Interracial Relations - “Nereids are generally peaceful”.

Nomads of Aurora

Mobile messengers; ferry news between the fractured realms. *Source:* Interracial Relations - “Nomads of Aurora trade with various races”.

Recent History / Current Era

10 events

Prophecy of the Three Siblings

An ancient vision foretells that Robert, Mary, and James Starwind will restore lost harmony. Source: History - “A prophecy whispers of the arrival of three siblings”.

Humans* **

The Shattered Skies Response

Aeriels, aided by the Islanders and Frostborn, establish the Sky-Anchor Network to stabilise gravity on floating islands. Source: “Shattered Skies” arc.

AerielsIslandersFrostborn* **

The Unbound Menagerie Containment

Sylvan Elf ranger teams with a Drakonian beast-mage to capture hybrid creatures; the incident sparks a new treaty on magical experimentation. Source: “Unbound Menagerie” arc.

Sylvan ElvesDrakonians* **

Echoes of the Ancients Expedition

A Nereid sonar-singer, Mystaran psychic-diver, Aeriel star-navigator, and Drakonian forge-master uncover the dormant oceanic civilization; decide to seal the signal rather than awaken it. Source: “Echoes of the Ancients” arc.

NereidsMystaransAeriels +1

Fractal Labyrinth Investigation

Mystaran Mathemagician, Eldorian Rune-Scribe, Frostborn Geo-Mancer, and an Aurora Nomad navigate the Labyrinth, ultimately sealing its core but leaving a fragment as a research site. Source: “Fractal Labyrinth” arc.

MystaransEldoriansFrostborn +1

Rise of the Nameless Hierophant’s Sect

The Hierophant’s philosophy spreads across Whispering Sands; a coalition of Frostborn, Drakonians, and Desert Scholars forms to counter his influence. Source: “Nameless Hierophant” arc.

Desert ScholarsDrakoniansFrostborn* **

Renewed Dark Magic Crackdown

After the Labyrinth’s reality-warping effects, the Ten Great Civilizations enact the Covenant of Balanced Arcana, outlawing unchecked necromancy. Source: “The Age of Upheaval” and “The Age of Enlightenment”.

All Ten* **

Technomagical Renaissance

Airships, clockwork guardians, and elemental forges become commonplace; the Starwind siblings pilot a hybrid sky-ship powered by a reclaimed Celestial Ward. Source: “The Age of Enlightenment” & “Present Day”.

HumansAeriels* **

Current Tension: The Shattered Skies vs. Fractal Labyrinth

Some factions argue the Labyrinth’s fragment should be weaponised, while others fear it will repeat the Celestial Schism. Source: “The Age of Upheaval” & “Present Day”.

Mystarans (pro-research)Celestial Order (cautious)* **

The Great Convergence

A planetary alignment amplifies all magical currents, setting the stage for the final showdown that will decide whether harmony is restored or the world descends into another age of discord. Source: “The Great Convergence / Rise of Younger Races” (implied by the prophecy).

All* **