QUINN IRONVEIN
DwarvesMetallurgist and Alchemist
"Metal is just organized chaos. My job is to help it find new ways to organize.""
Identity
- Residence
- Baragorn - The Metallurgy Labs
- Civilization
- Dwarves
Appearance
• Physical: Thin and intense with permanently stained hands and a distracted air. Their eyes are always focused on something others can't see. • Clothing: Lab coat covered in burn marks, protective gear, and always a sample of something in their pocket. • Distinguishing Marks: Chemical burns that tell the story of their experiments, a notebook always at hand, and a mind that works faster than their mouth.
Relationships
- Family - None (they consider their work their family)
- Allies - Fellow researchers who understand their genius, students who can keep up
- Rivals - Those who want to exploit their discoveries for profit
Personality
- Traits: Obsessive, genuinely brilliant, socially awkward, fiercely dedicated to their work
- Mannerisms: Mumbles calculations, forgets to eat, talks to their experiments
- Voice: Rapid and technical, trailing off into thought mid-sentence
Backstory
Quinn has revolutionized dwarven metallurgy three times, each time accidentally while pursuing something else. They're more interested in discovery than application, leaving others to profit from their work.
Daily Life
Experiments constantly, documenting everything, occasionally remembers to teach classes, and spends nights reading about others' discoveries.
Secret
They've discovered a process to create artificial mithril but haven't told anyone because they can't replicate it consistently.
Story Hooks
- 1 They need help gathering materials for their experiments
- 2 Someone has learned of their artificial mithril and wants the formula
Narrative Value
Source of metallurgical knowledge, quest giver for material-gathering missions, potential source of revolutionary technology ═══════════════════════════════════════════════════════════════════════════════