STEN BLACKPICK
DwarvesLocksmith and Trap Designer
"A lock is a conversation between the maker and the picker. I try to make my side of the conversation very, very difficult.""
Identity
- Residence
- Kragnir - The Security Quarter
- Civilization
- Dwarves
Appearance
• Physical: Nimble-fingered with eyes that miss nothing. His clothes are practical but well-made. • Clothing: Leather work clothes with numerous pockets, tools always at hand, and a belt of picks and probes. • Distinguishing Marks: Fingers that move too fast to follow, eyes that assess every lock he passes, and a mind that thinks in mechanisms.
Relationships
- Family - His wife (his business partner), his children (one locksmith, one guard)
- Allies - His legitimate clients, the Security Guild
- Rivals - Thieves who try to defeat his designs, locksmiths who copy his work
Personality
- Traits: Paranoid (with reason), genuinely talented, surprisingly ethical about his work, fiercely protective of his designs
- Mannerisms: Picks up locks to examine them, always knows the exits, tests security constantly
- Voice: Quiet and precise, with technical enthusiasm for his craft
Daily Life
Designs new locks and traps in the morning, consults with clients in the afternoon, tests his own designs in the evening, and spends nights improving his craft.
Secret
He keeps a master key that opens every lock he's ever made, hidden where even he has trouble finding it.
Story Hooks
- 1 He needs help testing a new trap design in a dangerous location
- 2 Someone has stolen his master key and he needs it recovered before disaster strikes
Narrative Value
Source of security expertise, quest giver for security-related missions, potential ally with unique skills ═══════════════════════════════════════════════════════════════════════════════