FIZZLESPARK Cogwright
GnomesMaster Inventor
"If it ain't smoking, it ain't trying hard enough! But if it's exploding... well, that's just science being enthusiastic.""
Identity
- Residence
- Cogsworth Workshop District, Gearhaven
- Civilization
- Gnomes
Appearance
• Physical: Fizzlespark stands just under three feet tall with wild silver hair that seems to crackle with static electricity. His bright green eyes magnified behind thick brass-rimmed goggles give him an perpetually surprised expression. His fingers are stained with oil and slightly blackened from countless experiments. • Clothing: He wears a leather apron covered in pockets, each holding different tools and components. His velvet waistcoat is patched with conductive copper thread, and his boots have retractable climbing spikes he invented himself. • Distinguishing Marks: A burn scar shaped like a gear on his left palm, a mechanical brass finger on his right hand (lost the original to a steam press "miscalculation"), and earrings made from miniature piston rods.
Relationships
- Family - Estranged from his brother Togglespark, who chose the "boring" life of accounting; dotes on his niece Gearlyn who shows promise as an engineer
- Allies - The Steamwright Collective, a group of like-minded inventors; his mechanical assistant "Clank" (a brass automaton with questionable judgment)
- Rivals - Professor Rivetina of the Traditionalist Engineering Academy, who publicly calls his work "dangerously innovative"
Personality
- Traits: Obsessively curious, absent-minded about social niceties, generous with knowledge, impatient with those who don't share his passion for mechanics
- Mannerisms: Constantly fiddles with gadgets while talking, occasionally stops mid-sentence to sketch an idea on any available surface, laughs at his own jokes about torque and tension
- Voice: Rapid-fire speech with technical jargon sprinkled throughout, voice rises an octave when excited about a new invention (which is always)
Daily Life
Fizzlespark rises before dawn to tinker in his workshop, emerging only for meals he inevitably forgets to eat. He holds open office hours for apprentices in the afternoon, though he often loses track of time and keeps students until midnight. Evenings are spent in the Inventor's Guildhall, debating theoretical mechanics over mushroom ale.
Secret
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Story Hooks
- 1 Fizzlespark needs rare components from a dangerous ruin to complete his clockwork heart and hires adventurers to retrieve them, offering one of his lesser inventions as payment.