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SAILOR CAPTAIN BRINEY MORGAN

Humans Azaria

Merchant Captain

Human (Azarian) Age: 52 Female

"The sea don't care if you're rich or poor, noble or common. She'll kill you just the same if you don't respect her.""

Identity

Residence
Azaria Port, aboard the "Sea Witch"
Civilization
Humans Azaria

Appearance

• Physical: Solid and weather-beaten with skin like old leather and muscles earned through decades of hauling rigging. Her gray hair is worn in dozens of small braids decorated with beads from ports around the world. A patch covers her left eye, lost to a harpoon accident. • Clothing: Wears practical sailor's clothes - canvas trousers, a linen shirt, a heavy coat against the sea spray. Her belt holds a cutlass and several knives, and her boots are worn soft from years at sea. • Distinguishing Marks: The eye patch; numerous scars from various maritime accidents; a tattoo of a sea serpent coiling up her right arm.

Relationships

  • Family - Her crew is her only family; a daughter she hasn't seen in twenty years
  • Allies - Other merchant captains; harbor masters; a network of informants in ports worldwide
  • Rivals - Pirate captains; competing merchants; naval officers who resent civilian captains

Personality

  • Traits: Tough but fair, deeply superstitious, fiercely loyal to her crew, terrified of fire
  • Mannerisms: Spits over the side for luck; touches her eye patch when making important decisions
  • Voice: Loud and carrying, with a vocabulary that would make a dockworker blush

Backstory

Morgan ran away to sea at fourteen and worked her way up from cabin girl to captain through skill and sheer determination. She's sailed to the edges of the known world and back, survived three shipwrecks, and buried more friends than she can count. Her ship is her home, her crew her family, and the sea her true love.

Daily Life

Commands her merchant vessel on trading voyages across the known seas, managing her crew and navigating dangerous waters. When in port, she spends her time securing cargo, repairing her ship, and drinking with other sailors in dockside taverns. She hasn't spent more than a week on land in thirty years.

Secret

She's been smuggling goods for a criminal organization, telling herself it's just to keep her crew fed and her ship maintained.

Story Hooks

  • 1 She needs help recovering cargo stolen by pirates
  • 2 She's discovered a map to a legendary treasure and needs a crew to help find it

Narrative Value

Sea travel provider; quest giver for maritime adventures; source of nautical knowledge ═══════════════════════════════════════════════════════════════════════════════

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