TAILOR MADAME CELESTE ROSE
Humans AzariaCourt Tailor and Fashion Designer
"Clothing is armor for the soul. The right garment can make a pauper feel like a king.""
Identity
- Residence
- El'goroth, Fashion District
- Civilization
- Humans Azaria
Appearance
• Clothing: Wears her own creations, each piece a walking advertisement for her skill. Her fingers are always adorned with thimbles and bandages from her work. A tape measure hangs permanently from her neck. • Distinguishing Marks: Her hands are covered in pinpricks; she wears pince-nez spectacles for close work.
Relationships
- Family - Two assistants who are like daughters to her; no blood relatives in Azaria
- Allies - Noble patrons; fabric merchants; the Fashion Guild
- Rivals - Competing tailors; those who copy her designs
Personality
- Traits: Perfectionist and proud, genuinely loves her art, surprisingly down-to-earth with clients, fiercely protective of her reputation
- Mannerisms: Pins fabric to herself when thinking; adjusts people's clothing without asking
- Voice: Musical and sophisticated, with a slight accent from her foreign birthplace
Backstory
Celeste was born in a distant land and came to Azaria as a refugee. She built her reputation through sheer talent, eventually becoming the most sought-after tailor in the capital. She's dressed empresses and commoners alike, believing that everyone deserves to feel beautiful.
Daily Life
Spends her days in her workshop, surrounded by fabrics and patterns, creating garments for her wealthy clients. She meets with clients in her elegant showroom, discussing their needs and showing her latest designs. Evenings are spent at court functions, observing the fashions she helps create.
Secret
She's been using her position to smuggle information to foreign agents, hiding coded messages in the hems of garments.
Story Hooks
- 1 She needs help recovering stolen designs before they're sold to a competitor
- 2 Someone is using her garments to smuggle contraband and she needs to find out who
Narrative Value
Disguise provider; quest giver; source of fashion and social information; potential intrigue ally ═══════════════════════════════════════════════════════════════════════════════