GRISHNA WITCHBANE
OrcsStone-Keeper Exorcist and Spirit Hunter
"The dead should rest. I am the one who ensures they do, willing or not.""
Identity
- Residence
- Wandering - serves multiple clans
- Civilization
- Orcs
Appearance
• Clothing: She wears armor made from spirit-bone, which is said to be invisible to the dead. Her cloak is woven from the hair of those she has saved from possession. • Distinguishing Marks: Her tattoos shift and move when she uses her powers. She carries a staff topped with a caged spirit that serves as her guide.
Relationships
- Family - Her family cast her out after her possession, fearing she was still tainted.
- Allies - Several clans owe her their safety and provide her with supplies and shelter.
- Rivals - A cult that worships the spirits she hunts has placed a bounty on her head.
Personality
- Traits: Intense, grim, deeply committed to her duty, surprisingly compassionate toward victims
- Mannerisms: Her head tilts when sensing spirits, she speaks to empty air frequently
- Voice: Hollow and echoing, as if she is always partially in the spirit realm
Backstory
Grishna was possessed by a malevolent spirit as a child and was only saved by a wandering exorcist. The experience left her able to sense spirits and determined to protect others from the same fate. She has spent twenty years hunting rogue spirits and has saved hundreds of lives.
Daily Life
Grishna has no fixed home, traveling between clans wherever spirits threaten. She spends her days investigating hauntings, her nights in ritual combat with the dead, and her rare free moments in meditation to maintain her mental barriers.
Secret
The spirit that possessed Grishna was never fully removed—it lives in a corner of her mind, constantly whispering. She fears it will one day break free and use her power to wreak havoc.
Story Hooks
- 1 Grishna needs help investigating a wave of possessions affecting multiple clans.
- 2 The spirit within her is growing stronger, and she needs help reinforcing her mental barriers.
Narrative Value
Grishna provides supernatural horror quests, spirit-related challenges, and moral dilemmas about the nature of possession. ═══════════════════════════════════════════════════════════════════════════════