VARGA THE GRAVE ROBBER
OrcsTomb Raider and Artifact Hunter
"The dead don't need gold. The living do. I'm simply redistributing resources to those who can use them.""
Identity
- Residence
- Wandering - follows rumors of ancient sites
- Civilization
- Orcs
Appearance
• Physical: Varga is lean and athletic, built for climbing and squeezing through tight spaces. Her charcoal skin is marked with scars from traps and collapses. Her eyes are sharp and greedy. • Clothing: She wears practical clothes suitable for dungeon crawling, with many pockets for her finds. • Distinguishing Marks: Her fingers are incredibly nimble. She always carries tools for opening locks and disarming traps.
Relationships
- Family - None—she was orphaned young and has no known relatives.
- Allies - A few fences buy her goods; she has no true friends.
- Rivals - Other tomb raiders compete for the same sites; many want her dead.
Personality
- Traits: Greedy, brave, deeply knowledgeable about ancient sites, surprisingly superstitious
- Mannerisms: Checks for traps constantly, assesses value automatically
- Voice: Rough and eager, becomes excited when discussing potential finds
Backstory
Varga was a poor orphan who discovered she had a talent for finding hidden things. She has spent fifteen years raiding tombs and ruins, selling her finds to collectors. She has angered Stone-Keepers, chiefs, and the dead themselves, but the treasure always calls her back.
Daily Life
Varga has no fixed home, following rumors of ancient sites and hidden treasures. She spends her days exploring dangerous places, her nights counting her gains and planning her next expedition. She trusts no one and sleeps with one eye open.
Secret
Varga has discovered a map to a legendary treasure that could make her wealthy beyond imagination. She is gathering the courage and resources to pursue it.
Story Hooks
- 1 Varga needs help exploring a dangerous tomb she has discovered.
- 2 She has angered a powerful spirit and needs help appeasing it.
Narrative Value
Varga provides dungeon-crawling quests, access to ancient artifacts, and a morally ambiguous perspective. ═══════════════════════════════════════════════════════════════════════════════