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MAGNUS FROST-WALKER

Frostborn

Pathfinder and Guide

Frostborn Age: 45 Male

"The waste is not your enemy. It's simply what it is. My job is to help you understand it well enough to survive it.""

Identity

Residence
Frosthold - Guide's Quarter
Civilization
Frostborn

Appearance

• Physical: Lean and weathered at 5'10", with the build of someone who walks for a living. His pale skin is deeply lined. His white hair is wild. His pale gray eyes are always scanning. • Clothing: Wears layered furs reinforced for travel. His boots are specially designed for ice. • Distinguishing Marks: His face is covered in frostbite scars. He has a pathfinder's tattoo.

Relationships

  • Family - Parents were guides, now retired. One son who is following in his footsteps.
  • Allies - Explorers who value his knowledge; Chief Brynjar (NPC #7), who employs him.
  • Rivals - Other guides who compete for clients.

Personality

  • Traits: Patient and observant, deeply knowledgeable about terrain, surprisingly philosophical, protective of his routes
  • Mannerisms: Maps terrain constantly, speaks in travel metaphors, becomes restless when stationary.
  • Voice: Soft and measured, with sudden bursts of enthusiasm.

Backstory

Magnus was born to a family of guides and has spent his life learning the paths through the wastes. He knows the terrain better than most and has guided countless expeditions safely.

Daily Life

Magnus spends his days guiding expeditions, mapping routes, and teaching apprentices. He returns to Frosthold only between jobs.

Story Hooks

  • 1 Magnus needs help exploring his hidden valley; it could be important.
  • 2 He's been injured and needs rescue from a remote location.

Narrative Value

Guide NPC, quest giver for travel missions, source of information about terrain, connection to exploration, potential ally with essential skills. ═══════════════════════════════════════════════════════════════════════════════

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