MI

MIRA ICE-SHAPER

Frostborn

Ice Sculptor and Artist

Frostborn Age: 34 Female

"Tradition is just dead artists telling living ones what to do. Ice is alive, it changes, it flows. Our art should do the same.""

Identity

Residence
Frosthold - Artist's Quarter
Civilization
Frostborn

Appearance

• Physical: Average height at 5'7" with a wiry build. Her pale skin is marked with small scars from flying ice chips. Her white hair is cropped short and practical. Her pale blue eyes are intense and focused when working. • Clothing: Wears simple but well-made furs that allow freedom of movement. Her work clothes are covered in ice dust. Carries a set of sculpting tools that were a gift from her former master. • Distinguishing Marks: Her hands are permanently cold to the touch, even in warm rooms - a side effect of working with ice for so long.

Relationships

  • Family - Parents don't understand her art but support her. One brother who is a traditional hunter.
  • Allies - A small circle of avant-garde artists; some younger shamans who appreciate her spiritual experimentation.
  • Rivals - Korvin (NPC #1), her former master; traditional sculptors who consider her work blasphemous.

Personality

  • Traits: Passionate about her art, rebellious against tradition, fiercely independent, surprisingly vulnerable about criticism
  • Mannerisms: Works obsessively, forgetting to eat or sleep; becomes defensive about her unconventional techniques; quotes artistic philosophy.
  • Voice: Animated when discussing art, quiet and hesitant otherwise.

Backstory

Mira was Korvin's (NPC #1) most talented student, but they had a falling out over artistic philosophy. She believed ice sculpting should evolve and experiment, while he insisted on traditional techniques. She left to forge her own path, developing a controversial style that uses heat as well as cold to create unique effects.

Daily Life

Mira works in her studio for days at a time, creating sculptures that challenge traditional aesthetics. She sells enough to survive but refuses to compromise her vision for commercial success. She teaches a few students who share her philosophy.

Secret

2. Traditionalists are trying to have her declared a heretic for her artistic experiments; she needs help defending her work.

Narrative Value

Quest giver for art-related missions, source of unconventional knowledge, character representing artistic rebellion, potential ally for creative characters, connection to cultural change. ═══════════════════════════════════════════════════════════════════════════════

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