PETRA ICE-GLIDER
FrostbornMessenger and Scout
"The waste is big, but my legs are faster. I've run paths that would kill most people, carried messages that changed lives. Speed is my gift, and I give it freely.""
Identity
- Residence
- Frosthold - Messenger's Post
- Civilization
- Frostborn
Appearance
• Physical: Lean and athletic at 5'7", with the build of someone who runs for a living. Her pale skin is weathered from constant exposure. Her white hair is practical, tied back for running. Her pale blue eyes are always watching for danger. • Clothing: Wears lightweight furs that allow freedom of movement. Her boots are specially designed for running on ice. Carries a message pouch that's waterproof and insulated. • Distinguishing Marks: Her legs are disproportionately muscular from years of running. She has a scar on her knee from a fall on ice.
Relationships
- Family - Parents still forage. Two brothers who are hunters. She sends them most of her earnings.
- Allies - Chief Brynjar (NPC #7), who values her speed; Scout leader Tomas (NPC #44), who trained her.
- Rivals - Other messengers who compete for the best routes.
Personality
- Traits: Restless and energetic, curious about everything, fiercely independent, deeply loyal to those who treat her well
- Mannerisms: Fidgets constantly when still, runs in place when waiting, speaks rapidly as if trying to keep up with her thoughts.
- Voice: Quick and breathless, with a tendency to interrupt herself with new thoughts.
Backstory
Petra was born to poor foragers and discovered her talent for running as a child, when she would race across the ice for fun. She became a messenger at fourteen, carrying important communications between settlements. She's one of the fastest runners in the wastes and dreams of seeing the world beyond.
Daily Life
Petra spends her days running messages between Frosthold and other settlements, covering distances in hours that take others days. She returns exhausted, sleeps briefly, and runs again. She knows every path in the wastes.
Story Hooks
- 1 Petra needs help delivering a crucial message through dangerous territory; the fate of a settlement depends on it.
- 2 She discovered something in a message that suggests betrayal; she needs help determining what to do.
Narrative Value
Quest giver for delivery missions, guide through dangerous territory, source of information about travel routes, character representing freedom and aspiration, potential ally with mobility. ═══════════════════════════════════════════════════════════════════════════════