RG

RURik GLACIER-BORN

Frostborn

Retired Warrior and Storyteller

Frostborn Age: 67 Male

"I killed my first giant at sixteen. My last at fifty. In between, I learned that victory is just survival with better songs.""

Identity

Residence
Frosthold - Warrior's Rest
Civilization
Frostborn

Appearance

• Physical: Bent with age but still strong at 5'10". His pale skin is covered in battle scars. His white hair and beard are long and wild. His pale gray eyes are distant, seeing past battles. • Clothing: Wears old armor that's seen better days. His cloak is from a beast he killed decades ago. Carries a sword he can no longer wield. • Distinguishing Marks: He limps from an old wound. His hands shake slightly from age.

Relationships

  • Family - Outlived his wife and most of his children. One daughter who visits when she can.
  • Allies - Other retired warriors who share his memories; young warriors who respect his experience.
  • Rivals - Younger warriors who dismiss his stories as exaggerations.

Personality

  • Traits: Proud of his past, occasionally bitter about his present, surprisingly gentle with children, deeply traditional
  • Mannerisms: Tells stories of his battles, touches his scars when remembering, drinks more than he should.
  • Voice: Rough and gravelly, with the cadence of someone reciting old tales.

Backstory

Rurik was a legendary warrior in his youth, fighting in countless battles against frost giants and rival clans. Age and injuries forced his retirement, and now he spends his days telling stories and drinking. He's respected by older warriors and pitied by the young.

Daily Life

Rurik spends his days in the Warrior's Rest, telling stories to anyone who will listen and buy him a drink. He trains young warriors when asked, though his methods are outdated. He sleeps poorly, haunted by memories.

Story Hooks

  • 1 Rurik needs help recording his stories before they're lost; he needs someone to write them down.
  • 2 Someone is trying to learn the location of his weapons cache; he needs protection from those who would misuse it.

Narrative Value

Source of historical information, quest giver for historical missions, connection to Frostborn warrior traditions, character representing the cost of war, potential mentor. ═══════════════════════════════════════════════════════════════════════════════

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